C Multiplayer Game
Author: Alex Yang
Date: April 2024
Category: C;TCP
Description:
Coding a text-based battle game server in C running on a dynamic port via TCP. Clients are able to connect to an actively running battle game server using the Netcat networking utility and can engage in a Pokémon-esque turn-based battle game by logging into the server and matching with another client. Unix stream sockets are used within the program to allow for lossless client-server exchanges of information.